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Research projects

ELNA

Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts                                                                                                                                                                                        

REMOTE COACHING

In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach.  

Sleepcoach 2

Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals.                                                                                 

ERGO XR

The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting.                                                                                                                          

Promised

PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way.                                                              

YET 20

"The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space."                                            

Resilient VEG-i-TEC

This project investigates how, using new fixed and mobile infrastructure, advanced smart energy and water management can lead to water, electricity and heat optimizations at agri-food companies.                                                                                      

BLING

Blockchain, as a technology or rather as a concept, is still relatively young but has generated significant interest and enthusiasm worldwide among citizens, civic organizations, businesses, service providers, and governments.                                                      

No-code (r)evolutie

Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications.                                                          

EduMac-XR

In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines.