ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. EntrepeneurUganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. P5 Uganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. Pagination First page Previous page 1 2 Filter Expertisedomein Onderwijs (7) Tech & IT (3) Architectuur, Energie & Bouw (2) Gezondheid & Zorg (2) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (1) Mens & Samenleving (1) Media & Communicatie (1) Sport, Toerisme & Recreatie (0) Kernwoorden social creativity (3) coaching (3) co-creatie (2) didactiek (2) stem (2) design thinking (2) podcasts (1) storytelling (1) digital applications (1) motivatie (1) ar/vr/xr (1) ai (1) Thema's digitale tools (17) onderwijs en vorming (15) cyber security (14) preventieve gezondheid (10) digital health (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) (-) stem/steam (8) industrie 4.0 (7) (-) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) product design (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) smart grids (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) leefbare omgeving (3) metaverse (3) innovatie (3) circulaire economie (2) (-) gezondheidsbevordering (2) innovatieve ondersteuning in en door de gemeenschap (2) gen z (2) (-) ondernemerschap (2) logistiek 4.0 (2) duurzaamheid (2) d4e1 (2) groene transitie (2) voedingsindustrie (2) gender en gelijke kansen (2) sociale businessmodellen (1) slaaphygiëne (1) taalbeleid (1) audio (1) revalidatie (1) industriele security (1) sustainable industrialization (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst