ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. 5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' 5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (16) Productontwerp, Digital Design & Arts (7) Onderwijs (6) Sport, Toerisme & Recreatie (5) Gezondheid & Zorg (4) Architectuur, Energie & Bouw (3) Media & Communicatie (3) Business & Ondernemen (1) Mens & Samenleving (0) Kernwoorden (-) ar/vr/xr (21) ai (21) energie (10) (-) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) (-) co-creatie (3) stem (3) game technology (3) ux - user experience (2) ui - user interfaces (2) mixed reality (2) coaching (1) motivatie (1) blended learning (1) simulatie onderwijs (1) Thema's cyber security (5) didactische innovatie (3) game ontwikkeling en technologie (2) digital skills & mediawijsheid (2) stem/steam (2) digitale tools (2) metaverse (2) industrie 4.0 (1) educatieve technologie (1) digital health (1) marketing & communicatie (1) onderwijs en vorming (1) Zoeken op tekst