Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. Logipro The logistics sector requires highly qualified profiles. These profiles do not yet exist, which means companies have to train new employees first, consuming a lot of time and money. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Filter Expertisedomein Productontwerp, Digital Design & Arts (2) Onderwijs (1) Gezondheid & Zorg (1) Media & Communicatie (1) Tech & IT (0) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) coaching (3) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) (-) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) (-) motivatie (1) wms - warehouse management system (1) werkplekleren (1) (-) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) experience design (1) simulatie onderwijs (1) (-) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's game ontwikkeling en technologie (2) preventieve gezondheid (1) sociale interventies met impact (1) gezondheidsbevordering (1) slaaphygiëne (1) digitaal ondernemen en logistiek (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) metaverse (1) Zoeken op tekst