5G-Pilot HealthCare Through the deployment of a high-quality 5G network, the Westhoek becomes a true smart region. This aligns with the objectives of the integrated economic regional vision of the Westhoek, 'The Westhoek Impulse Plan.' 5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (9) Onderwijs (5) Productontwerp, Digital Design & Arts (4) Gezondheid & Zorg (3) Media & Communicatie (3) Architectuur, Energie & Bouw (2) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) (-) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) (-) coaching (3) (-) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) (-) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (5) digital skills & mediawijsheid (3) stem/steam (3) didactische innovatie (3) preventieve gezondheid (2) game ontwikkeling en technologie (2) marketing & communicatie (2) onderwijs en vorming (2) digitale tools (2) gezondheidsbevordering (2) industrie 4.0 (1) educatieve technologie (1) palliatieve zorg (1) digital health (1) slaaphygiëne (1) vermaatschappelijking van zorg en welzijn (1) gen z (1) metaverse (1) audio (1) innovatie (1) Zoeken op tekst