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Research projects

WaterMoldova

How can we ensure Moldova's rural communities have access to safe drinking water? And how can we ensure sustainable implementation of good practices related to water use, hygiene and sanitation within communities?                                                                   

GalvanEyez Infra

Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses.                 

Stroke2gether

The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program.                                    

Dualogistiek

Within this ESF project, we are exploring how dual learning in higher education can be a success story. The degree program in Transport and Logistics and the bachelor's program in Supply Chain Management serve as pilot projects for this initiative.                                

EDO

EDO

"All the SDGs come down to education." - Malala YousafzaiFlemish teacher educators collaborate to explore ways to integrate Education for Sustainable Development (ESD) within their own teaching practices.                                                                            

XRehab

The healthcare system in Belgium has been facing several challenges in recent years, including the cost of quality healthcare, changes in the demographic population, exponential growth in technological applications, and a growing number of people with multiple chronic conditions.

LORECO

LoREco, as an ESF transition project, aims to explore ways to achieve this goal. The objective is to strengthen the local economy and social fabric within cities by using a complementary currency and a guaranteed income linked to it.                                               

EXERGAME

Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our

DIPSTER 2_0

During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed.                                                                                                                                      

STEAMhive II

Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities.