WaterMoldova How can we ensure Moldova's rural communities have access to safe drinking water? And how can we ensure sustainable implementation of good practices related to water use, hygiene and sanitation within communities? QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? Creativup Creativ'Up aims to support cross-border innovation initiatives in the cultural and creative sector through inspiration, networking, enhancement of entrepreneurial skills, and innovation/change coaching. LORECO LoREco, as an ESF transition project, aims to explore ways to achieve this goal. The objective is to strengthen the local economy and social fabric within cities by using a complementary currency and a guaranteed income linked to it. SE-MoRE The electrification of vehicles is experiencing exponential growth, with charging infrastructure being a crucial building block for the energy transition. There are mandates to implement charging infrastructure, but not all infrastructure is sufficiently smart or sustainable. x-CITE The x-CITE project promotes the development of the CitiVerse as a tool for human-centered transformation of smart cities. Through extended reality (XR), citizens are engaged in urban planning, social interaction, culture, and tourism. SecuWeb SecuWeb focuses on the development of innovative technologies for a new and safer internet, as well as their implementation in businesses and organizations.This project involves research into new technologies for safer data usage, such as Solid, blockchain, and quantum internet. VEooX Public spaces are important for young people to play sports, relax, and meet each other. However, young people today are still not sufficiently involved in the development and redesign of these public spaces. How can we change this? Virtual Youth Centre The research project Virtual Youth Centre aims to create a customized virtual youth center within a VR and AR immersive space for use by youth organizations in the EU. This center will be managed, staffed, and subject to the same policies and oversight as regular youth services. Pagination First page Previous page 1 2 3 4 5 6 7 8 9 Next page Last page Filter Search in text Area of expertise Architectuur, Energie & Bouw Business & Ondernemen Gezondheid & Zorg Media & Communicatie Mens & Samenleving Onderwijs Productontwerp, Digital Design & Arts Sport, Toerisme & Recreatie Tech & IT Keywords ai ar/vr/xr energie digital applications 5g blockchain didactiek game technology digital twin social creativity co-creatie blended learning stem ux - user experience simulatie onderwijs mixed reality change management