REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? EntrepeneurUganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. LORECO LoREco, as an ESF transition project, aims to explore ways to achieve this goal. The objective is to strengthen the local economy and social fabric within cities by using a complementary currency and a guaranteed income linked to it. BAR Brexit The regulations related to Brexit are rapidly evolving, demanding a thorough specialization that is highly time-intensive. Through this project, we aim to assess the necessary updates required in educational programs. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. brand Y According to Eurostat, in the EU-28, there were 4.4 million students in 2017 studying business, administration, or law. The job market for graduates with this profile is dynamic, with voluminous expectations from employers. Logipro The logistics sector requires highly qualified profiles. These profiles do not yet exist, which means companies have to train new employees first, consuming a lot of time and money. Gen Z Lab Gen Z (individuals born between 1995 and 2009) is the future – as citizens, consumers, and employees. However, Gen Z keeps their cards close to the chest. iBM-Metaverse4SME The success of online shopping, coupled with the recent impact of COVID, is putting pressure on Flemish retail and the retail sector. This has direct consequences for store owners, who must reorganize themselves as pickup points for online shoppers or even close their stores. Pagination First page Previous page 1 2 3 4 Next page Last page Filter Expertisedomein Tech & IT (58) Onderwijs (32) Gezondheid & Zorg (25) (-) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) (-) Media & Communicatie (10) (-) Business & Ondernemen (4) Kernwoorden ar/vr/xr (7) social creativity (4) digital applications (2) co-creatie (2) ai (2) stem (2) game technology (2) blockchain (1) didactiek (1) blended learning (1) 5g (1) simulatie onderwijs (1) Thema's game ontwikkeling en technologie (5) digital skills & mediawijsheid (4) marketing & communicatie (4) stem/steam (4) product design (4) digitaal ondernemen en logistiek (3) digital storytelling and influencing (3) digital health (2) onderwijs en vorming (2) circulaire economie (2) sport & coaching (2) metaverse (2) ondernemerschap (2) preventieve gezondheid (1) digitale tools (1) didactische innovatie (1) Zoeken op tekst