Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Pagination First page Previous page 1 2 Filter Expertisedomein (-) Onderwijs (17) Tech & IT (7) Architectuur, Energie & Bouw (4) Productontwerp, Digital Design & Arts (4) Gezondheid & Zorg (2) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden co-creatie (3) didactiek (3) social creativity (2) ar/vr/xr (2) stem (2) digital applications (1) ai (1) Thema's onderwijs en vorming (10) (-) didactische innovatie (9) educatieve technologie (6) (-) stem/steam (6) digital skills & mediawijsheid (4) digitale tools (4) (-) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) quality of life (2) product design (2) marketing & communicatie (1) big data and analytics (1) gezonde omgeving (1) Zoeken op tekst