Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Filter Expertisedomein (-) Onderwijs (9) Tech & IT (3) Media & Communicatie (3) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (2) Mens & Samenleving (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (1) co-creatie (1) didactiek (1) Thema's onderwijs en vorming (9) didactische innovatie (7) (-) educatieve technologie (4) innovatieve leeromgevingen (4) (-) stem/steam (3) welzijn in het onderwijs (3) palliatieve zorg (2) sociale interventies met impact (2) (-) digital skills & mediawijsheid (2) digitale tools (2) gezonde omgeving (1) quality of life (1) product design (1) taalbeleid (1) clil (1) selfie (1) groene transitie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst