NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. I-READ IN VET Reading comprehension is a crucial skill for students. The primary objective of this project is to enhance the reading proficiency and enjoyment of students in vocational-oriented programs. To encourage them to read more, the Close Reading methodology will be employed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. STEAMhive II Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities. Pagination 1 2 Next page Last page Filter Expertisedomein (-) Onderwijs (14) Gezondheid & Zorg (6) Mens & Samenleving (6) Tech & IT (4) Architectuur, Energie & Bouw (4) Productontwerp, Digital Design & Arts (3) Sport, Toerisme & Recreatie (3) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden social creativity (2) co-creatie (2) didactiek (2) stem (2) digital applications (1) ar/vr/xr (1) ai (1) Thema's onderwijs en vorming (10) didactische innovatie (9) (-) educatieve technologie (6) (-) stem/steam (6) digital skills & mediawijsheid (4) digitale tools (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) (-) sociale interventies met impact (2) quality of life (2) product design (2) marketing & communicatie (1) big data and analytics (1) gezonde omgeving (1) Zoeken op tekst