ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Tech & IT (13) Gezondheid & Zorg (5) (-) Onderwijs (4) (-) Mens & Samenleving (4) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden digital applications (2) ai (2) didactiek (1) mixed reality (1) Thema's onderwijs en vorming (12) didactische innovatie (9) (-) digitale tools (8) educatieve technologie (7) sociale interventies met impact (7) stem/steam (7) vital cities (5) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) preventieve gezondheid (3) product design (3) palliatieve zorg (2) digital health (2) marketing & communicatie (1) sport & coaching (1) big data and analytics (1) digital storytelling and influencing (1) Zoeken op tekst