Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." NursEduPal@Euro An international consortium collaborates on innovation in palliative care education of bachelor-degree nurses. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. Filter Expertisedomein Tech & IT (9) (-) Onderwijs (5) Gezondheid & Zorg (5) (-) Mens & Samenleving (3) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) serious games (1) Thema's onderwijs en vorming (10) sociale interventies met impact (7) didactische innovatie (7) educatieve technologie (5) stem/steam (4) (-) digitale tools (4) innovatieve leeromgevingen (4) vital cities (3) (-) gezonde omgeving (3) welzijn in het onderwijs (3) (-) palliatieve zorg (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) leefbare omgeving (2) quality of life (2) product design (2) innovatieve ondersteuning in en door de gemeenschap (2) gender en gelijke kansen (2) digital health (1) sport & coaching (1) digital storytelling and influencing (1) taalbeleid (1) clil (1) selfie (1) groene transitie (1) bouwen in de toekomst (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst