Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. WaterMoldova How can we ensure Moldova's rural communities have access to safe drinking water? And how can we ensure sustainable implementation of good practices related to water use, hygiene and sanitation within communities? VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Pagination First page Previous page 1 2 3 4 5 6 Next page Last page Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) Architectuur, Energie & Bouw (16) (-) Mens & Samenleving (13) (-) Media & Communicatie (10) Business & Ondernemen (4) Kernwoorden ar/vr/xr (6) didactiek (4) social creativity (3) digital applications (3) co-creatie (3) ai (3) stem (3) blockchain (1) blended learning (1) game technology (1) simulatie onderwijs (1) mixed reality (1) Thema's onderwijs en vorming (14) didactische innovatie (9) stem/steam (8) digitale tools (8) educatieve technologie (7) sociale interventies met impact (7) digital skills & mediawijsheid (7) vital cities (5) marketing & communicatie (4) innovatieve leeromgevingen (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) preventieve gezondheid (3) product design (3) digital storytelling and influencing (3) palliatieve zorg (2) digital health (2) digitaal ondernemen en logistiek (2) circulaire economie (1) sport & coaching (1) big data and analytics (1) ondernemerschap (1) Zoeken op tekst