REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Filter Expertisedomein Gezondheid & Zorg (10) Tech & IT (6) Sport, Toerisme & Recreatie (6) (-) Onderwijs (4) Mens & Samenleving (3) Architectuur, Energie & Bouw (1) (-) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden Thema's onderwijs en vorming (10) didactische innovatie (9) educatieve technologie (6) stem/steam (6) game ontwikkeling en technologie (5) product design (5) digital skills & mediawijsheid (4) digitale tools (4) (-) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) palliatieve zorg (2) sociale interventies met impact (2) digital health (2) marketing & communicatie (2) sport & coaching (2) quality of life (2) metaverse (2) (-) preventieve gezondheid (1) circulaire economie (1) big data and analytics (1) gezonde omgeving (1) digital storytelling and influencing (1) Zoeken op tekst