Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Filter Expertisedomein Tech & IT (9) (-) Gezondheid & Zorg (3) (-) Onderwijs (2) Architectuur, Energie & Bouw (1) (-) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden digital applications (1) coaching (1) Thema's onderwijs en vorming (11) didactische innovatie (8) preventieve gezondheid (7) digital health (7) (-) digitale tools (6) sociale interventies met impact (5) educatieve technologie (4) game ontwikkeling en technologie (4) stem/steam (4) innovatieve leeromgevingen (4) gezonde omgeving (4) product design (4) welzijn in het onderwijs (4) palliatieve zorg (3) digital skills & mediawijsheid (3) quality of life (3) sport & coaching (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) leefbare omgeving (2) digital storytelling and influencing (2) metaverse (2) gender en gelijke kansen (2) marketing & communicatie (1) circulaire economie (1) vital cities (1) slaaphygiëne (1) innovatieve ondersteuning in en door de gemeenschap (1) taalbeleid (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) innovatie (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst