AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. PROFLEX This project proposal aims to enable an affordable energy transition for low-voltage customers in a broader area, such as a neighborhood. REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? SKILL-ID In this project, efforts are made to scientifically assess social-emotional skills such as curiosity, perseverance, flexibility, and stress resilience. Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. Pagination First page Previous page 1 2 3 4 Filter Expertisedomein Tech & IT (43) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (5) energie (4) ar/vr/xr (4) social creativity (3) digital applications (3) co-creatie (2) stem (2) design thinking (2) game technology (2) transmediale formats (2) didactiek (1) blended learning (1) motion capture (1) 5g (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (4) stem/steam (4) digitale tools (4) vital cities (4) product design (4) preventieve gezondheid (3) smart grids (3) digital health (2) sport & coaching (2) gezonde omgeving (2) leefbare omgeving (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) voedingsindustrie (2) industrie 4.0 (1) educatieve technologie (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) circulaire economie (1) didactische innovatie (1) quality of life (1) gen z (1) audio (1) revalidatie (1) sustainable industrialization (1) d4e1 (1) virtual humans (1) recyclaat (1) groene transitie (1) bouwen in de toekomst (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst