SKILL-ID In this project, efforts are made to scientifically assess social-emotional skills such as curiosity, perseverance, flexibility, and stress resilience. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. EntrepeneurÂUganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. LORECO LoREco, as an ESF transition project, aims to explore ways to achieve this goal. The objective is to strengthen the local economy and social fabric within cities by using a complementary currency and a guaranteed income linked to it. BAR Brexit The regulations related to Brexit are rapidly evolving, demanding a thorough specialization that is highly time-intensive. Through this project, we aim to assess the necessary updates required in educational programs. Pagination First page Previous page 1 2 3 4 5 Filter Expertisedomein Tech & IT (58) (-) Onderwijs (32) Gezondheid & Zorg (25) Productontwerp, Digital Design & Arts (22) Sport, Toerisme & Recreatie (19) (-) Architectuur, Energie & Bouw (16) Mens & Samenleving (13) Media & Communicatie (10) (-) Business & Ondernemen (4) Kernwoorden energie (8) ai (6) ar/vr/xr (4) didactiek (4) co-creatie (3) stem (3) social creativity (2) digital applications (2) blockchain (1) blended learning (1) game technology (1) simulatie onderwijs (1) Thema's onderwijs en vorming (10) didactische innovatie (9) educatieve technologie (7) stem/steam (7) digitale tools (6) digital skills & mediawijsheid (4) innovatieve leeromgevingen (4) welzijn in het onderwijs (4) quality of life (3) product design (3) industrie 4.0 (2) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) vital cities (2) big data and analytics (2) gezonde omgeving (2) circulaire economie (1) digitaal ondernemen en logistiek (1) ondernemerschap (1) Zoeken op tekst