GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Filter Expertisedomein Onderwijs (7) (-) Productontwerp, Digital Design & Arts (5) (-) Tech & IT (3) Architectuur, Energie & Bouw (3) Media & Communicatie (3) Gezondheid & Zorg (1) Business & Ondernemen (1) Mens & Samenleving (1) Sport, Toerisme & Recreatie (1) Kernwoorden social creativity (2) co-creatie (2) stem (2) ar/vr/xr (1) Thema's cyber security (14) digitale tools (13) digital health (7) industrie 4.0 (6) game ontwikkeling en technologie (5) digital skills & mediawijsheid (5) big data and analytics (5) product design (5) educatieve technologie (4) preventieve gezondheid (4) onderwijs en vorming (4) (-) stem/steam (4) didactische innovatie (4) digitaal ondernemen en logistiek (4) sport & coaching (3) gezonde omgeving (3) quality of life (3) metaverse (3) (-) marketing & communicatie (2) vital cities (2) innovatieve leeromgevingen (2) circulaire economie (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) ondernemerschap (1) Zoeken op tekst