GalvanEyez Infra Creating digital content (marketing campaigns, websites, apps and VR/AR applications) requires a thorough understanding of end-user experiences and responses. Traditional methods such as surveys provide valuable insights, but often miss the unconscious responses. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (3) (-) Tech & IT (2) Media & Communicatie (2) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ar/vr/xr (2) blockchain (1) ai (1) transmediale formats (1) web 3 (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) game ontwikkeling en technologie (5) big data and analytics (5) digital health (4) digitaal ondernemen en logistiek (4) preventieve gezondheid (3) digital skills & mediawijsheid (3) sport & coaching (3) product design (3) (-) metaverse (3) educatieve technologie (2) (-) marketing & communicatie (2) onderwijs en vorming (2) didactische innovatie (2) gezonde omgeving (2) quality of life (2) d4e1 (2) stem/steam (1) circulaire economie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) recyclaat (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst