TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? EXERGAME Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. P5 Uganda There is a high unemployment rate among young people in Uganda (83%, UBOS 2018). This is due to a significant skills gap and school dropouts. Many graduates (bachelors and masters) also struggle to find jobs due to limited skills. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). No-code voor digital Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein (-) Tech & IT (5) (-) Productontwerp, Digital Design & Arts (5) Business & Ondernemen (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Gezondheid & Zorg (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden digital applications (2) ar/vr/xr (2) ai (2) transmediale formats (2) artificial intelligence (1) immersive technology (1) didactiek (1) blended learning (1) iot (1) game technology (1) 5g (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) (-) game ontwikkeling en technologie (5) big data and analytics (5) digital health (4) (-) digitaal ondernemen en logistiek (4) preventieve gezondheid (3) digital skills & mediawijsheid (3) sport & coaching (3) product design (3) metaverse (3) educatieve technologie (2) marketing & communicatie (2) onderwijs en vorming (2) didactische innovatie (2) gezonde omgeving (2) quality of life (2) d4e1 (2) stem/steam (1) circulaire economie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) (-) virtual humans (1) recyclaat (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst