ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. ZorgSTEM The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Onderwijs (9) (-) Tech & IT (3) (-) Media & Communicatie (2) Gezondheid & Zorg (1) (-) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Architectuur, Energie & Bouw (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) ai (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) didactiek (1) mixed reality (1) Thema's cyber security (14) digitale tools (10) industrie 4.0 (6) digital skills & mediawijsheid (6) game ontwikkeling en technologie (5) digitaal ondernemen en logistiek (5) big data and analytics (5) digital health (4) marketing & communicatie (4) (-) onderwijs en vorming (4) preventieve gezondheid (3) sport & coaching (3) product design (3) digital storytelling and influencing (3) metaverse (3) educatieve technologie (2) stem/steam (2) didactische innovatie (2) gezonde omgeving (2) quality of life (2) gen z (2) (-) d4e1 (2) circulaire economie (1) vital cities (1) innovatieve leeromgevingen (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) welzijn in het onderwijs (1) audio (1) ondernemerschap (1) revalidatie (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) virtual humans (1) recyclaat (1) duurzaam ruimtegebruik (1) innovatie (1) Zoeken op tekst