ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. Pagination 1 2 Next page Last page Filter Expertisedomein Onderwijs (10) (-) Tech & IT (7) (-) Gezondheid & Zorg (6) Mens & Samenleving (5) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) Media & Communicatie (2) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden ai (2) digital applications (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's digitale tools (14) cyber security (14) digital health (10) preventieve gezondheid (9) (-) onderwijs en vorming (7) industrie 4.0 (6) (-) gezonde omgeving (6) quality of life (6) educatieve technologie (5) digital skills & mediawijsheid (5) didactische innovatie (5) big data and analytics (5) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) palliatieve zorg (3) sociale interventies met impact (3) sport & coaching (3) innovatieve leeromgevingen (3) marketing & communicatie (2) stem/steam (2) vital cities (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) ondernemerschap (1) Zoeken op tekst