Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. XR Factor XR Factor aims to survey Flemish secondary schools with dual finality and/or labor market finality that have diverse XR expertise. To obtain a comprehensive overview, we also engage in conversations with external stakeholders involved in XR implementations in schools. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. Filter Expertisedomein Onderwijs (11) Mens & Samenleving (7) (-) Tech & IT (4) (-) Gezondheid & Zorg (4) Sport, Toerisme & Recreatie (2) Media & Communicatie (2) Architectuur, Energie & Bouw (1) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Kernwoorden ai (2) digital applications (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's digitale tools (14) cyber security (14) digital health (10) preventieve gezondheid (9) (-) onderwijs en vorming (7) industrie 4.0 (6) gezonde omgeving (6) quality of life (6) educatieve technologie (5) digital skills & mediawijsheid (5) didactische innovatie (5) big data and analytics (5) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) palliatieve zorg (3) (-) sociale interventies met impact (3) sport & coaching (3) innovatieve leeromgevingen (3) marketing & communicatie (2) stem/steam (2) vital cities (2) product design (2) metaverse (2) game ontwikkeling en technologie (1) gezondheidsbevordering (1) slaaphygiëne (1) healthy aging (1) ondernemerschap (1) Zoeken op tekst