DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. Kapitein Werkgeluk The aim of the project is to firmly embed Job Satisfaction in secondary education. Keeping teachers happy on board is the guiding principle. Because without Job Satisfaction, no one sails smoothly. AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. Filter Expertisedomein (-) Onderwijs (4) (-) Tech & IT (2) Gezondheid & Zorg (2) Architectuur, Energie & Bouw (1) Sport, Toerisme & Recreatie (1) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Media & Communicatie (0) Kernwoorden ai (1) Thema's digitale tools (15) cyber security (14) onderwijs en vorming (11) didactische innovatie (9) educatieve technologie (7) digital health (7) stem/steam (7) industrie 4.0 (6) digital skills & mediawijsheid (5) (-) innovatieve leeromgevingen (5) big data and analytics (5) preventieve gezondheid (4) digitaal ondernemen en logistiek (4) gezonde omgeving (4) quality of life (4) welzijn in het onderwijs (4) sport & coaching (3) product design (3) palliatieve zorg (2) sociale interventies met impact (2) marketing & communicatie (2) vital cities (2) metaverse (2) game ontwikkeling en technologie (1) ondernemerschap (1) Zoeken op tekst