QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. DIPSTER 2_0 During this project, an online learning platform is being developed where educational objectives related to digital competencies can be addressed. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. NewZ Lab Media outlets in Flanders are facing challenges in capturing the interest of Gen Z in news. They seem to be losing connection with young audiences. NewZ Lab is exploring possibilities to engage this demographic. It focuses on the current media consumption habits of young people. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Filter Expertisedomein (-) Media & Communicatie (3) (-) Tech & IT (2) (-) Onderwijs (2) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) ar/vr/xr (1) co-creatie (1) didactiek (1) ai (1) Thema's onderwijs en vorming (14) cyber security (14) digitale tools (11) didactische innovatie (8) (-) digital skills & mediawijsheid (7) industrie 4.0 (6) educatieve technologie (6) innovatieve leeromgevingen (5) digitaal ondernemen en logistiek (5) big data and analytics (5) stem/steam (4) welzijn in het onderwijs (4) preventieve gezondheid (3) digital health (3) marketing & communicatie (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) sociale interventies met impact (2) sport & coaching (2) digital storytelling and influencing (2) game ontwikkeling en technologie (1) vital cities (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) taalbeleid (1) gen z (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) clil (1) selfie (1) groene transitie (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst