XR@WORK The collaboration between partners with technical expertise was initiated in the pilot projects AR4Industry and ConstructionSiteVision. VoorsprongfondsWST10 Within this project, the Howest Academy aims to promote lifelong learning in the workplace and actively broaden access to the knowledge and expertise of the university from the perspective of open science. Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). UPSKILL Blue Energy To support the growth and development of the economically significant sector 'Blue Energy,' a state-of-the-art training center is being established in Bluebridge at the Ostend Science Park, in collaboration with POM West Flanders. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. DIGITALIS EDIH DIGITALIS provides support to local businesses in the areas of AI, industrial digitization, and cybersecurity.As part of Digital Europe, a call was launched to establish European Digital Innovation Hubs (EDIH). KidBeats How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children. Gen Z Lab Gen Z (individuals born between 1995 and 2009) is the future – as citizens, consumers, and employees. However, Gen Z keeps their cards close to the chest. No-code (r)evolutie Developing custom software is a costly and time-consuming process. Many organizations resort to using MS Office or the Google Suite, but the world of no-code offers far more possibilities than standard office applications. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Pagination First page Previous page … 3 4 5 6 7 8 9 10 11 … Next page Last page Filter Expertisedomein Tech & IT (43) Onderwijs (23) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (19) ai (14) artificial intelligence (9) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) coaching (3) co-creatie (3) stem (3) storytelling (2) immersive technology (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's digitale tools (17) onderwijs en vorming (15) cyber security (14) preventieve gezondheid (10) digital health (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) big data and analytics (5) product design (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) smart grids (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) leefbare omgeving (3) metaverse (3) innovatie (3) circulaire economie (2) gezondheidsbevordering (2) innovatieve ondersteuning in en door de gemeenschap (2) gen z (2) ondernemerschap (2) logistiek 4.0 (2) duurzaamheid (2) d4e1 (2) groene transitie (2) voedingsindustrie (2) gender en gelijke kansen (2) sociale businessmodellen (1) slaaphygiëne (1) taalbeleid (1) audio (1) revalidatie (1) industriele security (1) sustainable industrialization (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) bouwen in de toekomst (1) duurzaam ruimtegebruik (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst