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Research projects

No-code voor digital

Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project.                                    

CS4VL

As part of the Flemish Cyber Security (CS) Impulse Program, initiated in 2019, a component for supporting policies is planned (with an annual budget of approximately 3 million euros). This supporting policy includes a training component and an outreach and broad communication com

Offshore for Sure

During the Offshore for Sure (O4S) project, innovative energy solutions are being developed. Thanks to its expertise in cybersecurity, Howest contributes to the design of smart and secure maintenance systems. Additionally, Howest will serve as an educational partner.             

Cyberactive

Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data.                                                                                                               

REALPRINT

For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions.                      

YET 20

"The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space."                                            

KidBeats

How does listening to music affect brain development? The KidBeats project considers music as a crucial factor in children's development, although technology isn't fully prepared to bridge the gap between musicians and children.                                                    

EduMac-XR

In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines.                                     

AID

AID

Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector.