Kindvriendelijkpatri Research and Expertise Center Vital Cities identifies the principles of child and youth-friendly heritage through appreciative inquiry. AI Pathfinder The overall aim of the AI-PathFinder project is to investigate how Flemish food companies should be supported in developing their AI strategies, thereby accelerating the concrete adoption of AI. PUW! In Flemish education, there is often talk of working excellently and maximizing talent, but at the same time, the least attention is paid to those who have the most potential and, as a result, they are at risk of dropping out. EnergAI Companies realize that further digitization is necessary to continue innovating, growing, and making their processes more efficient. However, businesses are increasingly questioning how they can be supported in the energy transition without incurring significant costs. BiKC infrastructuur Many universities, laboratories, and businesses lack the knowledge, expertise, or resources to hire a full-time bioinformatician. The Bioinformatics Knowledge Center (BiKC) addresses this need through practical research and services. NewZ Lab Media outlets in Flanders are facing challenges in capturing the interest of Gen Z in news. They seem to be losing connection with young audiences. NewZ Lab is exploring possibilities to engage this demographic. It focuses on the current media consumption habits of young people. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (13) Mens & Samenleving (4) Architectuur, Energie & Bouw (2) Onderwijs (2) Gezondheid & Zorg (2) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (1) Media & Communicatie (1) Business & Ondernemen (0) Kernwoorden ai (6) digital applications (3) energie (3) ar/vr/xr (2) blockchain (1) didactiek (1) nanosequencing (1) ux - user experience (1) ui - user interfaces (1) mixed reality (1) Thema's (-) digitale tools (17) onderwijs en vorming (15) cyber security (14) preventieve gezondheid (10) digital health (10) didactische innovatie (9) sociale interventies met impact (8) digital skills & mediawijsheid (8) stem/steam (8) industrie 4.0 (7) educatieve technologie (7) gezonde omgeving (7) (-) vital cities (6) digitaal ondernemen en logistiek (6) quality of life (6) game ontwikkeling en technologie (5) innovatieve leeromgevingen (5) (-) big data and analytics (5) product design (5) welzijn in het onderwijs (5) marketing & communicatie (4) sport & coaching (4) digital storytelling and influencing (4) palliatieve zorg (3) vermaatschappelijking van zorg en welzijn (3) healthy aging (3) metaverse (3) innovatie (3) circulaire economie (2) gezondheidsbevordering (2) innovatieve ondersteuning in en door de gemeenschap (2) (-) gen z (2) ondernemerschap (2) logistiek 4.0 (2) duurzaamheid (2) d4e1 (2) voedingsindustrie (2) gender en gelijke kansen (2) sociale businessmodellen (1) slaaphygiëne (1) audio (1) revalidatie (1) Zoeken op tekst