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Research projects

STEAMhive II

Within STEAMhive II, Howest provides support to organizations that organize extracurricular STEM activities through Mind-and-Makerspace (MAM) and Industrial Design Center (IDC). The project team aims to inspire and facilitate through various activities.                           

ZorgSTEM

The D4E1 Lab (Design for Everyone) within the Industrial Design Center (IDC) is one of the pioneers in human-centered and participatory healthcare innovation in Flanders, with successful projects like Makerhealth and Makeability.                                                   

TEENIE TINY HOUSES

From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry.                                                                                                                    

SD GUERILLARTS

A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations.                   

STEAMHIVE III

Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise.                        

EXERGAME

Howest and Sport Flanders have developed expertise in the niche field of 'exergames' or 'interactive movement games' through the Sports Innovation Campus. Through this collaboration, we are establishing a space for research, education, and services on this theme. From Howest, our

Urban meiden

Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods.                                                                                                                         

REMOTE COACHING

In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach.