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Research projects

EdHubAI

This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education.                                             

No-code voor digital

Many software projects still face challenges, leading to failures due to budget or deadline overruns or delivering products that don't meet client expectations, despite the use of agile methodologies that involve clients closely in the project.                                    

VITAL CITIES II

More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns.                            

YET

YET

The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool.                                                          

Urban meiden

Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods.                                                                                                                         

Kindvriendelijkpatri

Research and Expertise Center Vital Cities identifies the principles of child and youth-friendly heritage through appreciative inquiry.                                                                                                                                                 

WEB3-MV-lab

Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab.                                        

Muziek id metaverse

Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions.                                                                                                                        

Oasis

In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms