5G-Pilot Zeevaart This project harnesses 5G technology for unmanned navigation on inland waterways, focusing on semi-autonomous inland navigation with support through 5G connectivity. Howest is exploring the possibilities of a 360° camera and VR applications on the boat & will conduct field tests. POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Pagination First page Previous page 1 2 3 Filter Expertisedomein Tech & IT (9) Productontwerp, Digital Design & Arts (5) Onderwijs (4) Media & Communicatie (4) Architectuur, Energie & Bouw (2) Gezondheid & Zorg (1) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) (-) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) coaching (3) (-) co-creatie (3) stem (3) (-) storytelling (2) design thinking (2) iot (2) game technology (2) (-) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's cyber security (5) digital skills & mediawijsheid (4) game ontwikkeling en technologie (3) onderwijs en vorming (3) stem/steam (3) didactische innovatie (3) marketing & communicatie (2) digital storytelling and influencing (2) gen z (2) metaverse (2) industrie 4.0 (1) educatieve technologie (1) digitale tools (1) vermaatschappelijking van zorg en welzijn (1) audio (1) Zoeken op tekst