iBM-Metaverse4SME The success of online shopping, coupled with the recent impact of COVID, is putting pressure on Flemish retail and the retail sector. This has direct consequences for store owners, who must reorganize themselves as pickup points for online shoppers or even close their stores. NLAB4CIT This project focuses on digital transformation in government. How can we enhance, expedite, and innovate public services to citizens through new technologies? POWERITUP From the Level-Up project, a follow-up initiative has been established, aimed at professionalizing teachers of the 3rd grade in secondary education focusing on the labor market and double finality, enabling them to enhance digital competencies and data literacy of their students. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (7) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (2) Media & Communicatie (2) Onderwijs (1) Mens & Samenleving (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) ar/vr/xr (19) energie (9) (-) blockchain (6) (-) digital applications (5) 5g (5) social creativity (4) didactiek (4) (-) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) ux - user experience (2) ui - user interfaces (2) (-) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) experience design (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's digitale tools (4) digital skills & mediawijsheid (3) stem/steam (3) onderwijs en vorming (2) didactische innovatie (2) educatieve technologie (1) sociale interventies met impact (1) game ontwikkeling en technologie (1) digital health (1) marketing & communicatie (1) cyber security (1) metaverse (1) Zoeken op tekst