URBAN XR LAB Within URBAN XR LAB, we will explore how to actively engage 14+ youth in (re)designing spaces, focusing onsustainable use of space and the potential of Extended Reality (XR) for visualization and simulation of designs. TEENIE TINY HOUSES From conversations with partners in the construction sector, it became evident that there is untapped potential for integrating STEM into the construction industry. SD GUERILLARTS A group of young people aged 14 and above will collaborate on spotlighting the Sustainable Development Goals (SDGs) through an artistic-technological intervention in their city/town. A program will be established in collaboration with local youth organizations. MimiQgame SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? EscapePZ We collaborate with palliative care specialist nurses to develop escape games that will later be made freely available in the sector. These games offer an innovative way to interact, test problem-solving abilities, and face challenges. REALPRINT For the manufacturing sector in the plastics industry, bridging the gap between prototypes and production is a challenge. Howest aims to provide guidance to companies in building end-product-oriented prototypes, enabling them to make better design decisions. Filter Expertisedomein Productontwerp, Digital Design & Arts (3) Architectuur, Energie & Bouw (2) Tech & IT (1) Onderwijs (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ai (21) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) coaching (3) co-creatie (3) (-) stem (3) storytelling (2) design thinking (2) iot (2) (-) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) (-) serious games (1) agent based modelling (1) experience design (1) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) (-) 3d print (1) mixed reality (1) web 3 (1) Thema's stem/steam (2) palliatieve zorg (1) product design (1) revalidatie (1) duurzaamheid (1) virtual humans (1) recyclaat (1) duurzaam ruimtegebruik (1) Zoeken op tekst