Lerend Netwerk XR It is well-known that the use of XR leads to better student outcomes and that the technology can better support the learning process. Thanks to XR, students can safely practice situations that would otherwise be difficult or impossible due to financial or safety reasons. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? AHUMAIN The technological revolution is progressing so rapidly that we witness new applications every day. Two key innovations transforming the world around us are the Internet of Things (IoT) and Artificial Intelligence (AI). NLAB4CIT This project focuses on digital transformation in government. How can we enhance, expedite, and innovate public services to citizens through new technologies? Be-Mobile The MCT/STAR lab research group of Howest will subcontract with Be-Mobile to investigate and develop possible Android and iOS smartphone applications aimed at ergonomic use by pedestrians and cyclists (active road users). DistractionÂDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. Pagination First page Previous page 1 2 Filter Expertisedomein Tech & IT (8) Architectuur, Energie & Bouw (6) Onderwijs (2) Productontwerp, Digital Design & Arts (1) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ai (21) ar/vr/xr (19) (-) energie (9) blockchain (6) digital applications (5) 5g (5) social creativity (4) (-) didactiek (4) co-creatie (3) stem (3) storytelling (2) design thinking (2) (-) iot (2) game technology (2) ux - user experience (2) (-) ui - user interfaces (2) podcasts (1) coaching (1) motivatie (1) blended learning (1) nanosequencing (1) experience design (1) simulatie onderwijs (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) web 3 (1) Thema's industrie 4.0 (3) digitale tools (3) didactische innovatie (3) educatieve technologie (2) big data and analytics (2) voedingsindustrie (2) digital skills & mediawijsheid (1) onderwijs en vorming (1) cyber security (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) Zoeken op tekst