ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. EdHubAI This research explores two interconnected paths related to Artificial Intelligence (AI): interpreting results to provide better/individual guidance for students and investigating which AI applications could be beneficial for education. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Filter Expertisedomein Tech & IT (2) Gezondheid & Zorg (2) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden (-) coaching (3) storytelling (2) (-) ai (2) podcasts (1) social creativity (1) digital applications (1) motivatie (1) ar/vr/xr (1) didactiek (1) mixed reality (1) Thema's (-) onderwijs en vorming (3) digitale tools (3) industrie 4.0 (2) preventieve gezondheid (2) digital skills & mediawijsheid (2) cyber security (2) (-) gezondheidsbevordering (2) big data and analytics (2) educatieve technologie (1) digital health (1) marketing & communicatie (1) stem/steam (1) didactische innovatie (1) smart grids (1) slaaphygiëne (1) innovatieve leeromgevingen (1) digitaal ondernemen en logistiek (1) metaverse (1) audio (1) virtual humans (1) groene transitie (1) voedingsindustrie (1) innovatie (1) Zoeken op tekst