Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? WEB3-MV-lab Howest aims to develop and open up advanced research infrastructure to support Flemish companies, governments, organizations and citizens during their digitalization. In that context, Howest will establish a WEB3 & Metaverse Experience Lab. Filter Expertisedomein Gezondheid & Zorg (2) Tech & IT (1) Productontwerp, Digital Design & Arts (1) Media & Communicatie (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden ai (21) ar/vr/xr (19) energie (7) blockchain (6) digital applications (5) 5g (5) social creativity (4) didactiek (4) (-) coaching (3) co-creatie (3) stem (3) storytelling (2) design thinking (2) iot (2) game technology (2) transmediale formats (2) ux - user experience (2) ui - user interfaces (2) podcasts (1) motivatie (1) wms - warehouse management system (1) werkplekleren (1) tms - transport management systeem (1) blended learning (1) cloud (1) nanosequencing (1) motion capture (1) serious games (1) experience design (1) (-) simulatie onderwijs (1) interprofessioneel werken (1) business optimalisation (1) kunststoffen (1) 3d print (1) mixed reality (1) (-) web 3 (1) Thema's preventieve gezondheid (2) gezondheidsbevordering (2) digital health (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) stem/steam (1) digitale tools (1) slaaphygiëne (1) metaverse (1) virtual humans (1) innovatie (1) Zoeken op tekst