ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts REMOTE COACHING In this project, we are exploring the possibility of developing a virtual movement platform where movements are felt 'real' in real-time. There is a high dropout rate when individuals are asked to follow an exercise program alone or remotely after an initial start with a coach. Sleepcoach 2 Studies show that good sleep enhances the vitality of both employees and organizations. In this project, a widely applicable training program is being developed for workplace wellbeing professionals. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? NursEduPal@IMPACT Although nurses constitute the largest group of healthcare professionals involved in providing palliative care (PC), there is still insufficient emphasis on it in basic nursing education. That's why Howest is developing the NursEduPal projects. Nurses are the primary caregivers i SKILL-ID In this project, efforts are made to scientifically assess social-emotional skills such as curiosity, perseverance, flexibility, and stress resilience. Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. Pagination First page Previous page 1 2 3 4 Filter Expertisedomein Tech & IT (43) Onderwijs (23) (-) Productontwerp, Digital Design & Arts (17) Architectuur, Energie & Bouw (11) (-) Gezondheid & Zorg (11) (-) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ar/vr/xr (5) digital applications (3) coaching (2) ai (2) game technology (2) transmediale formats (2) social creativity (1) motivatie (1) didactiek (1) blended learning (1) motion capture (1) 5g (1) experience design (1) simulatie onderwijs (1) kunststoffen (1) 3d print (1) Thema's preventieve gezondheid (8) digital health (7) sociale interventies met impact (6) digitale tools (5) game ontwikkeling en technologie (4) gezonde omgeving (4) product design (4) vital cities (3) leefbare omgeving (3) quality of life (3) onderwijs en vorming (2) stem/steam (2) sport & coaching (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) educatieve technologie (1) palliatieve zorg (1) digital skills & mediawijsheid (1) marketing & communicatie (1) circulaire economie (1) didactische innovatie (1) slaaphygiëne (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) innovatie (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst