CS4VL As part of the Flemish Cyber Security (CS) Impulse Program, initiated in 2019, a component for supporting policies is planned (with an annual budget of approximately 3 million euros). This supporting policy includes a training component and an outreach and broad communication com Offshore for Sure During the Offshore for Sure (O4S) project, innovative energy solutions are being developed. Thanks to its expertise in cybersecurity, Howest contributes to the design of smart and secure maintenance systems. Additionally, Howest will serve as an educational partner. DiGaME The DiGaMe project aims to provide tailored instructions within mathematics education, customized to meet the individual needs of each student, while simultaneously increasing engagement and motivation. DistractionÂDriving The proposed user study aims to assess the level of distraction during driving and evaluate the use of screens such as a smartphone or a car kit. Tope Sterk 4 The Tope Sterk projects aim to increase opportunities for young people in vulnerable situations through student tutoring.Students from higher education act as guides to support pupils in primary or secondary education in their learning process. STEAMHIVE III Howest, through STEAMhive, plays a pivotal role in the field of STEM in leisure activities. Within STEAMhive III, Howest provides support to organisations aiming to establish extracurricular STEM activities from the Mind- and Makerspace and The Enterprise. Cyberactive Within small and medium-sized enterprises (SMEs), the knowledge about cybersecurity is limited, posing a significant risk to the security of business processes and data. Pagination First page Previous page 1 2 3 4 5 6 7 8 Filter Expertisedomein (-) Tech & IT (43) (-) Onderwijs (23) Productontwerp, Digital Design & Arts (17) (-) Architectuur, Energie & Bouw (11) Gezondheid & Zorg (11) Mens & Samenleving (9) Media & Communicatie (7) Business & Ondernemen (3) Sport, Toerisme & Recreatie (1) Kernwoorden ai (19) ar/vr/xr (12) energie (7) blockchain (5) 5g (4) co-creatie (3) didactiek (3) stem (3) social creativity (2) digital applications (2) design thinking (2) iot (2) ux - user experience (2) ui - user interfaces (2) cloud (1) nanosequencing (1) serious games (1) interprofessioneel werken (1) mixed reality (1) web 3 (1) Thema's cyber security (14) digitale tools (12) onderwijs en vorming (11) didactische innovatie (8) industrie 4.0 (7) educatieve technologie (6) stem/steam (5) innovatieve leeromgevingen (5) big data and analytics (5) digital skills & mediawijsheid (4) digitaal ondernemen en logistiek (4) welzijn in het onderwijs (4) digital health (3) smart grids (3) gezonde omgeving (3) quality of life (3) palliatieve zorg (2) preventieve gezondheid (2) sociale interventies met impact (2) sport & coaching (2) vital cities (2) groene transitie (2) voedingsindustrie (2) game ontwikkeling en technologie (1) marketing & communicatie (1) vermaatschappelijking van zorg en welzijn (1) healthy aging (1) product design (1) taalbeleid (1) metaverse (1) ondernemerschap (1) industriele security (1) logistiek 4.0 (1) duurzaamheid (1) sustainable industrialization (1) d4e1 (1) clil (1) selfie (1) duurzaam ruimtegebruik (1) innovatie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) Zoeken op tekst