Brugge beweegt The project Bruges Moves is a structural collaboration between Howest and the City of Bruges to engage students in encouraging all residents of Bruges to participate in physical activity. PoST-IT In PoST-IT, three areas of expertise within Howest are innovatively connected: (1) politicizing social work, (2) evaluation and impact of social interventions, and (3) data sciences. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs Impact Lab The objective of this project is to establish an Impact Lab. Society is facing significant challenges that require changes and immediate actions. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein (-) Mens & Samenleving (7) Gezondheid & Zorg (6) Tech & IT (3) Onderwijs (3) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (0) Business & Ondernemen (0) (-) Media & Communicatie (0) Kernwoorden digital applications (1) Thema's (-) sociale interventies met impact (5) vital cities (5) onderwijs en vorming (4) digitale tools (4) preventieve gezondheid (3) digital skills & mediawijsheid (3) marketing & communicatie (3) gezonde omgeving (3) digital storytelling and influencing (3) digital health (2) stem/steam (2) digitaal ondernemen en logistiek (2) (-) quality of life (2) educatieve technologie (1) circulaire economie (1) sport & coaching (1) product design (1) ondernemerschap (1) Zoeken op tekst