ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. MetaTec Metagenomic analysis involves studying all the DNA present in an isolated sample, simultaneously identifying multiple microorganisms for various applications, such as pathogen detection or resistance. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs IVART The clinical (pediatric) ophthalmic practice is confronted daily with the limitations of available visual assessment and rehabilitation tools. Ophthalmologists consistently face challenges in obtaining reliable results from vision tests in children. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Tech & IT (13) Gezondheid & Zorg (5) Onderwijs (4) (-) Mens & Samenleving (4) (-) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ai (2) digital applications (1) ar/vr/xr (1) mixed reality (1) Thema's digital health (9) preventieve gezondheid (7) (-) digitale tools (7) sociale interventies met impact (6) gezonde omgeving (6) vital cities (5) quality of life (4) onderwijs en vorming (3) sport & coaching (3) educatieve technologie (2) palliatieve zorg (2) game ontwikkeling en technologie (1) marketing & communicatie (1) stem/steam (1) cyber security (1) didactische innovatie (1) innovatieve leeromgevingen (1) big data and analytics (1) product design (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) Zoeken op tekst