QUINDO4 Quindo is a hub where young people in Kortrijk are provided with the tools to learn and refine cross-media skills. It's a place where, under guidance, they can produce and present content on an online platform, with streaming radio at its core. NewZ Lab Media outlets in Flanders are facing challenges in capturing the interest of Gen Z in news. They seem to be losing connection with young audiences. NewZ Lab is exploring possibilities to engage this demographic. It focuses on the current media consumption habits of young people. Coping with crisis This project aims to introduce 'Oral Literature for Development' (OL4D) as a new paradigm, based on the belief that culture and creativity are central to the development of all people. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. SPACE 2 Can AI models engage in realistic conversations with people and perform complex tasks (behaving as a specific persona, such as a client in a psychologist's session)? And how can we combine generative AI tools to create a credible embodied conversational agent? Filter Expertisedomein (-) Media & Communicatie (3) Tech & IT (2) Onderwijs (2) (-) Productontwerp, Digital Design & Arts (2) Architectuur, Energie & Bouw (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden storytelling (2) podcasts (1) social creativity (1) digital applications (1) coaching (1) ar/vr/xr (1) didactiek (1) ai (1) blended learning (1) game technology (1) experience design (1) simulatie onderwijs (1) Thema's game ontwikkeling en technologie (4) (-) digital skills & mediawijsheid (4) marketing & communicatie (3) product design (3) digital storytelling and influencing (3) onderwijs en vorming (2) stem/steam (2) gen z (2) metaverse (2) preventieve gezondheid (1) digital health (1) digitale tools (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) digitaal ondernemen en logistiek (1) audio (1) revalidatie (1) d4e1 (1) (-) virtual humans (1) recyclaat (1) Zoeken op tekst