ERGO XR The objective is to create a Mixed Reality application that instructs students in proper and scientifically substantiated techniques for lifting and hoisting. YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Filter Expertisedomein Tech & IT (13) Gezondheid & Zorg (5) Onderwijs (4) (-) Mens & Samenleving (4) Sport, Toerisme & Recreatie (3) Architectuur, Energie & Bouw (2) (-) Productontwerp, Digital Design & Arts (1) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden digital applications (1) ai (1) mixed reality (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (5) (-) digitale tools (5) vital cities (5) product design (5) preventieve gezondheid (4) digital health (4) stem/steam (4) sport & coaching (3) gezonde omgeving (3) marketing & communicatie (2) onderwijs en vorming (2) quality of life (2) digital storytelling and influencing (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) circulaire economie (1) didactische innovatie (1) Zoeken op tekst