TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (4) (-) Mens & Samenleving (3) Tech & IT (2) Architectuur, Energie & Bouw (1) Sport, Toerisme & Recreatie (1) Onderwijs (0) Gezondheid & Zorg (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (2) transmediale formats (2) digital applications (1) 5g (1) Thema's sociale interventies met impact (5) (-) game ontwikkeling en technologie (4) product design (4) preventieve gezondheid (3) digitale tools (3) (-) vital cities (3) digital health (2) stem/steam (2) sport & coaching (2) gezonde omgeving (2) leefbare omgeving (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) circulaire economie (1) didactische innovatie (1) quality of life (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) gender en gelijke kansen (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst