YET 20 "The best is YET to come" builds on the research project YET (Youth Environment & engagement Tool) that was commissioned by the Flemish Community, Department of the Environment and fitted into the grant call "Together we imagine space." VITAL CITIES II More and more people are convinced of the importance of living in an environment that offers ample opportunities for physical activity. The COVID-19 pandemic has contributed to this, as many people rediscovered their own neighborhoods during lockdowns. YET The research group Vital Cities, in collaboration with the researchers from Howest's Sizing Servers Lab (MCT), will develop a mobile tool that can be used as a participation tool, research instrument, and educational tool. Urban meiden Research indicates that socially active sports practices are empowering and contribute to a positive perception of young people in disadvantaged neighborhoods. HA in beleid Due to the increasing aging population and the associated societal challenges, focusing on healthy and active aging is gaining importance. Local governments can play a crucial role in this by implementing an age-friendly policy. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein (-) Mens & Samenleving (5) Tech & IT (4) Architectuur, Energie & Bouw (2) (-) Productontwerp, Digital Design & Arts (2) Sport, Toerisme & Recreatie (2) Gezondheid & Zorg (1) Onderwijs (0) Business & Ondernemen (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (1) ai (1) Thema's sociale interventies met impact (5) game ontwikkeling en technologie (5) digitale tools (5) (-) vital cities (5) product design (5) preventieve gezondheid (4) digital health (4) stem/steam (4) sport & coaching (3) gezonde omgeving (3) marketing & communicatie (2) onderwijs en vorming (2) quality of life (2) digital storytelling and influencing (2) (-) metaverse (2) educatieve technologie (1) digital skills & mediawijsheid (1) circulaire economie (1) didactische innovatie (1) Zoeken op tekst