Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. MJP Blended HV COVID-19 has demonstrated that utilizing digital communication tools, whether alone or in combination with face-to-face interactions, can greatly enhance the experiences of citizens, clients, and patients in their interactions with service providers, helpers, and healthcare profs AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Filter Expertisedomein Onderwijs (10) Tech & IT (9) (-) Gezondheid & Zorg (4) Media & Communicatie (2) Architectuur, Energie & Bouw (1) (-) Productontwerp, Digital Design & Arts (1) Mens & Samenleving (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Kernwoorden digital applications (1) coaching (1) Thema's digital health (7) preventieve gezondheid (6) game ontwikkeling en technologie (4) (-) digitale tools (4) sociale interventies met impact (3) gezonde omgeving (3) product design (3) sport & coaching (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) leefbare omgeving (2) quality of life (2) digital storytelling and influencing (2) metaverse (2) palliatieve zorg (1) digital skills & mediawijsheid (1) marketing & communicatie (1) (-) onderwijs en vorming (1) stem/steam (1) circulaire economie (1) didactische innovatie (1) vital cities (1) slaaphygiëne (1) innovatieve ondersteuning in en door de gemeenschap (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst