AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Sleepcoach 1in 3 people lacks sufficient sleep. Sleep is crucial for our mental and physical functioning in both the short and long term. Through this Practice-Oriented Research (PWO) project, we are developing a prevention program emphasizing the importance of sleep and good sleep hygiene. Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Care4XR Since January 2021, SIOPA (Smart Immersive Occupational Performance Assessment) has been underway as a practice-oriented scientific research project (PWO). VR (Virtual Reality) applications are being developed for individuals with acquired brain injury and visual difficulties. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Filter Expertisedomein (-) Gezondheid & Zorg (4) Tech & IT (2) Media & Communicatie (2) (-) Productontwerp, Digital Design & Arts (1) Architectuur, Energie & Bouw (0) Onderwijs (0) Business & Ondernemen (0) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Kernwoorden coaching (2) motivatie (1) ar/vr/xr (1) immersive technology (1) Thema's preventieve gezondheid (6) digital health (6) game ontwikkeling en technologie (4) digitale tools (3) product design (3) (-) gezondheidsbevordering (2) (-) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) gezonde omgeving (2) quality of life (2) metaverse (2) palliatieve zorg (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) (-) marketing & communicatie (1) onderwijs en vorming (1) stem/steam (1) circulaire economie (1) didactische innovatie (1) sport & coaching (1) slaaphygiëne (1) leefbare omgeving (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) innovatie (1) Zoeken op tekst