TESTEREP How has the Flemish coastal landscape evolved over the past 5000 years, both at sea and on land? Which areas were flooded and eroded during storm surges? What archaeological traces of past habitation and exploitation are preserved on land and in the sea? Blue Balance The Blue BALANCE project aims to create support among citizens and tourists for sustainable economic activities along the coast (including coastal protection, blue food, renewable energy, ports, and tourism). Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms ProeftuinMedia XR5G Will we soon see (even more) virtual reality integrated into traditional TV news broadcasts? Will we have real-time statistics of football players displayed on our smartphones during matches? Filter Expertisedomein (-) Productontwerp, Digital Design & Arts (4) Tech & IT (1) Architectuur, Energie & Bouw (0) Onderwijs (0) (-) Gezondheid & Zorg (0) Business & Ondernemen (0) (-) Mens & Samenleving (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (2) transmediale formats (2) digital applications (1) 5g (1) Thema's digital health (7) preventieve gezondheid (6) sociale interventies met impact (5) digitale tools (5) (-) game ontwikkeling en technologie (4) gezonde omgeving (4) product design (4) leefbare omgeving (3) quality of life (3) stem/steam (2) sport & coaching (2) vital cities (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) digital storytelling and influencing (2) innovatieve ondersteuning in en door de gemeenschap (2) metaverse (2) educatieve technologie (1) palliatieve zorg (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) circulaire economie (1) didactische innovatie (1) slaaphygiëne (1) welzijn in het onderwijs (1) gen z (1) audio (1) revalidatie (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) bouwen in de toekomst (1) innovatie (1) gender en gelijke kansen (1) Zoeken op tekst