Stroke2gether The Stroke2gether project focuses on the development and scaling of a digital transmural recovery pathway for individuals after a stroke. It is a stroke care pathway that combines healthcare, lifestyle, and mental support in one remote program. Vital Brains App The exploratory Practice-Based Research (PWO) project has yielded valuable insights into the potential of the Vital Brains App. The objective of this project is to assist the field by delivering a finalized product, enabling individuals to swiftly access specialized support. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Healthy Howest The Healthy Howest project aims to develop a health policy for Howest students and staff. A policy plan is being devised to promote physical, mental, and social well-being among both staff and students. ELNA Experiential Learning in and with Nature: Towards Sustainable Implementation in Diverse Contexts Filter Expertisedomein Tech & IT (10) (-) Gezondheid & Zorg (4) Onderwijs (3) Mens & Samenleving (2) Architectuur, Energie & Bouw (1) (-) Productontwerp, Digital Design & Arts (1) (-) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden coaching (1) Thema's preventieve gezondheid (6) digital health (6) game ontwikkeling en technologie (4) (-) digitale tools (3) product design (3) circulaire economie (2) gezondheidsbevordering (2) vermaatschappelijking van zorg en welzijn (2) healthy aging (2) gezonde omgeving (2) (-) quality of life (2) metaverse (2) innovatie (2) palliatieve zorg (1) sociale interventies met impact (1) digital skills & mediawijsheid (1) marketing & communicatie (1) onderwijs en vorming (1) stem/steam (1) sociale businessmodellen (1) didactische innovatie (1) sport & coaching (1) slaaphygiëne (1) digitaal ondernemen en logistiek (1) leefbare omgeving (1) digital storytelling and influencing (1) welzijn in het onderwijs (1) gen z (1) audio (1) ondernemerschap (1) revalidatie (1) logistiek 4.0 (1) duurzaamheid (1) d4e1 (1) virtual humans (1) recyclaat (1) Zoeken op tekst