Promised PROMISED is an innovative research project that helps secondary school teachers address the development of scientific, digital, green and linguistic competencies in a second language in an inclusive and integrated way. EduMac-XR In this project, the prototype of the VR training (developed in the PWO SPRINT EDU XR) is optimized and expanded. This VR training is aimed at secondary school students (vocational orientation) learning to operate complex woodworking machines. AID Generative AI is currently experiencing a significant surge. AI enthusiasts see endless opportunities, while doomsayers predict the downfall of creative professions and disruption in education. This research focuses on the role of AI applications in the creative sector. Muziek id metaverse Internationally, there is a growing trend of cross-over collaborations between the gaming industry and the music sector, experimenting with virtual productions. Oasis In order to successfully adapt to the changing, increasingly fragmented media consumption habits of young people and the growing international competition, media players need to undergo a digital transformation to create innovative multimedia content across all possible platforms Filter Expertisedomein Tech & IT (10) Gezondheid & Zorg (3) (-) Productontwerp, Digital Design & Arts (3) (-) Onderwijs (2) Architectuur, Energie & Bouw (1) Mens & Samenleving (1) Business & Ondernemen (0) Sport, Toerisme & Recreatie (0) Media & Communicatie (0) Kernwoorden ar/vr/xr (1) ai (1) transmediale formats (1) Thema's onderwijs en vorming (10) didactische innovatie (8) educatieve technologie (4) game ontwikkeling en technologie (4) stem/steam (4) innovatieve leeromgevingen (4) product design (4) digital skills & mediawijsheid (3) (-) digitale tools (3) welzijn in het onderwijs (3) palliatieve zorg (2) preventieve gezondheid (2) sociale interventies met impact (2) (-) metaverse (2) digital health (1) marketing & communicatie (1) circulaire economie (1) sport & coaching (1) gezonde omgeving (1) quality of life (1) digital storytelling and influencing (1) taalbeleid (1) gen z (1) audio (1) revalidatie (1) d4e1 (1) virtual humans (1) recyclaat (1) clil (1) selfie (1) groene transitie (1) gender en gelijke kansen (1) sterk werk (1) sdg - sustainable development goals (1) levenslang leren (1) sociaal-emotionele vaardigheden (1) Zoeken op tekst